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DEVELOPMENT BUILD · API VOXELITE.V1

Agent skills

Teach the workflow once. Keep the creative loop moving.

These portable skills teach agents how to use the implemented Voxelite MCP tools. They cover atomic edits, palette choices, primitive composition, real image inspection and recovery from conflicts.

Install in your host

Download all four skills, or copy their directories from the repository's skills/ folder. Full install, update and removal notes.

HostLocation
Claude Code~/.claude/skills/ or project .claude/skills/
Cursor.cursor/skills/ or personal ~/.cursor/skills/; scoped rules can point to source skills
CodexCurrent docs: .agents/skills/ or ~/.agents/skills/. Some clients expose ~/.codex/skills/; verify discovery for your client.

Codex can also read these files through a scoped project AGENTS.md instruction. Installing a skill does not configure MCP: connect the server separately. No plugin marketplace package is included here.

Host guidance: Claude Code, Cursor, Codex skills, and AGENTS.md. Host application launches remain untested in this environment.

Give it a first brief

Use the Voxelite workflow to build a warm brass lantern within 32 × 32 × 32 cells. Save a blockout version, inspect iso/front/right/back renders, repair the handle silhouette, then save .voxl and GLB.

The render-review skill uses voxelite_render for real PNG feedback. There is no screenshot-named MCP tool in this build. Primitive guidance also stays within today's catalog: boxes and explicit voxel batches, without invented cylinder or ellipsoid calls.

Know when it worked

The agent should report the model revision, views it actually inspected, and saved output paths. A successful render call is not visual inspection, and exporting an image is not saving a project. These distinctions are part of every workflow.